Lion of the Blogosphere

The rules of Monopoly, the game

Will the rules for Monopoly change? This is probably not a good idea; games need definitive rules otherwise they ultimately become less fun.

Monopoly isn’t that great of a game anyway. It was a pretty good board game for 1933, but the game has problems. Usually some people get knocked out early leaving them with nothing to do but watch the other players. Risk has the same problem.

Acquire is a much better game. A game tends to last for only an hour, there’s more strategy involved, and in the majority of games you tend to feel that you have a chance at winning up to the very end.

Unfortunately, the current version of Acquire that’s for sale sucks compared to the old version. The form fitting plastic tiles have been replaced by cheap cardboard. I see that if I wanted to raise money, I could sell my vintage 1980s version for more than I originally paid for it.

Written by Lion of the Blogosphere

March 25, 2014 at 11:48 AM

Posted in Uncategorized

14 Responses

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  1. People have been fiddling with Monopoly rules forever. So what? As long as the rules are clear before the game starts, it doesn’t matter if you mess with them. One of the best variations is the auction method. Doesn’t matter who lands on a property: once it gets landed on it goes up for auction to everyone. Sometimes you pay less for it, sometimes you pay a lot more. If you want to speed the game, allow house building on any move (not just landing on the property) and removing the requirement that you have all properties of a color to build houses. Game goes like a shot that way because after about 15 minutes the board is littered with hotels, and nobody has enough cash reserved to survive too many hotel hits.

    Anyway, they should update Monopoly and call it “Gentrification.” The winner is the one that displaces the most NAMs by raising rents and fills the streets with SWPLs and artisanal shops.


    March 25, 2014 at 12:02 PM

    • Monopoly = Prole

      NAMs have Ghettopoly so bobos should have SWPoly. LOL…

      Your vision of the game sucks bro…

      Replace railroads with artisanal shops and houses with apartments. Replace utilities with gyms, spas and nail salons.

      Free parking? How about free renting?


      March 25, 2014 at 12:37 PM

    • Lion, the article says that the most popular “house rules” will be included as a supplement, probably as a “suggested variations”. That’s not the same as changing the basic rules.

      Peterike, according to the article, the “auction method” is part of the rules, but most people’s “house rules” ignore it.


      March 25, 2014 at 1:53 PM

  2. I agree that monopoly has some weaknesses as a game. Once you fall behind another player, there’s not much chance of making a comeback so you have to resign yourself to slowly bleeding to death.

    By the way, there’s a video on Youtube called “strip monopoly” which is pretty funny. Somewhat NSFW.


    March 25, 2014 at 2:21 PM

  3. Best monopoly rule is to make utilities count as railroads, maximum rent goes from 200 (4 railroads) to 400 (6 railroads) and players can choose to ride railroads around the board.

    Adds a whole ‘nother dimension to where in the basic game railroads are useless and mean nothing.


    March 25, 2014 at 3:39 PM

    • Yeah I never like playing with people who had offbeat rules like this one.

      Except, of course, free parking is a jackpot of all the cash from the yellow and orange card payments.


      March 25, 2014 at 7:19 PM

  4. Monopoly probably comes down to NYC. The 2 most expensive property is Park Place (an actually street name in the Big Apple’s expensive Tribeca neighborhood) and Boardwalk (in Coney Island; it was probably a high end neighborhood back in the day).

    For the SWPL version of Monopoly, going to jail means a face to face encounter with pseudo – NAM Mayor Bill de Blasio.


    March 25, 2014 at 7:47 PM

    • They’re all named after streets in Atlantic City.


      March 27, 2014 at 12:33 AM

  5. Monopoly was good for the 1930s but not now.

    I think in some Asian variations of that game structures can be built right away without having to buy all properties in the same color. Also there is something called Landmarks, which is basically a fancier structure (i.e. Pyramids in ‘Egypt’ space, Statue of Liberty in ‘America’ space, et al) . Players who land in other player’s territory can buy that territory for a higher price except when a Landmark is on there.


    March 26, 2014 at 12:52 PM

  6. A truly fun board game is Kingmaker by Avalon Hill. It is basically a recreation of the War of the Roses. The best part of it is forming alliances to eliminate competitors and then stabbing them in the back at the most opportune time. The game is totally unpredictable because if an unlucky plague hits or your most important piece gets called to quell a peasant uprising somewhere behind enemy territory things change quickly.

    Some of the more strategic Avalon Hill games where also good in that you could use historical scenarios but change the alliances. What would have happened if Britain or France made an alliance with Germany in 1939? Russia was cooked. Everybody wanted to play the Germans but it is always much harder to play offence. Playing the Russians was always the safe bet.


    March 26, 2014 at 10:19 PM

  7. Monoply is a terrible game.

    First you run around the board, buying up properties (essentially random and skill less but the most fun part of the game). Then there will be a round of deals. After the round of deals, one player will have won and the rest will have lost and can’t recover, but it takes like 40 minutes drawn out to play out. What’s more eliminated players are stuck doing nothing while the game drags on.

    A much better economic game with the same concepts is Settlers of Catan.


    March 27, 2014 at 2:11 PM

  8. Monopoly is only fun if you amend the rules in various ways.

    Rotten’s comment above is spot-on.


    April 6, 2014 at 9:29 PM

    • I used to play a very perverse form of Monopoly as a young kid . Whenever you buy a house or pay a fine, the money goes into the center of the game board, which was the “bank”, and whoever landed on free parking would collect the money from it, if there was any cash available. Free parking was like free “robbing”.


      April 6, 2014 at 10:30 PM

      • This is a pretty common “house rule” (something home players do that isn’t a real rule).
        One version of Trivial Prsuit has a question about how much money is put in the center of a Mononoploy board at the start of the game. The correct answer is zero. I believe the most popular is $200.


        April 7, 2014 at 5:27 AM

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