Overwatch review, part 2
This game is played from a first-person point of view, so you don’t see your own character, you just see your gun (or other weapon) and a target which is where your bullets (or whatever else) will hit when you fire your weapon by clicking on the left mouse button. I guess that’s why this genre of game is called a “first-person shooter.”
In contrast, role-playing games like World of Warcraft or Final Fantasy XIV are commonly played with the camera behind you so that you do see your own character.
Overwatch is played in teams of 6 v 6, and your team wins a match by accomplishing an objective. The objective is basically to stand in some location for a certain period of time, or prevent the other team from doing that. Theoretically you don’t actually have to kill anyone to win a match, but for the most part, the only way to win is to clear the objective area of enemies by killing them.
There are a whole bunch of different playing fields (or maps), and you are randomly assigned to one when you start a match. Multiple maps make the game extra difficult for new players because you need to learn such a large number of maps. At my point in playing, I can’t say that I have a good understanding of any of the maps.
The graphics are pretty, but in keeping with Blizzard’s philosophy of making their games accessible to players with lesser computer hardware, they are not as super-detailed and realistic as some other modern games.
The game has voice chat built into it. So far on the noob levels, no one is using the voice chat, but I am sure that if I ever get good enough at the game to move up in the rankings, the voice chat will make the game a lot more immersive and allow you to coordinate strategies with your team members. I am also sure that the downside of voice chat will be that immature teammates will curse you out for not playing as well as they think you ought to.
There are more than twenty different “heroes” you can play. Each hero has different weapons and abilities.
I have found, so far, that the hardest heroes to play are those with low hit points and special movement abilities. The theory behind these heroes is that they use their movement abilities to sneak up or surprise the enemy. For example, Pharah has a jetpack that has about two seconds of fuel (which recharges pretty quickly when not being used), which allows Pharah to get up on the roofs and fly briefly over the battlefield. While I’ve suffered many deaths from a Pharah hovering over me and gunning me down before I could figure out what was happening, when actually playing Pharah I was not able to pull off anything cool like that.
I’ve found that Bastion is an easy hero to play. Bastion can go into turret mode in which he can’t move but his weapon turns into a super-powerful long-range machine gun that can mow down enemies very quickly if you are able to keep your target on them. Because you can’t move, you don’t have to pay attention to anything besides aiming your machine gun. You also can self-heal, by clicking the right mouse button, which makes you a lot more defensive because any damage that doesn’t finish you off can be quickly repaired. Of course, not being able to move makes it hard to take objectives because you are not moving towards them, and while you will never take anyone by surprise, those mobile enemies will definitely take you by surprise and then you can’t get away because you’re immobile.